Mortal Shell II New Game+ Guide

Mortal Shell II New Game+ explained: what carries over, difficulty scaling and how NG+ changes the eight Shells.

Mortal Shell II New Game+ Guide

Mortal Shell II includes a New Game+ mode — confirmed by the community wiki’s separate NG+ page. Full mechanics are confirmed at launch.

What we expect to carry over (community consensus)

  • Unlocked Shells remain available
  • Weapon upgrades and Tarstones persist (subject to developer design)
  • Inventory items carry over, with some progression keys reset
  • Boss difficulty scales up, with new attack patterns added in NG+

What resets

  • Story progression (beacons re-lock, regions restore)
  • Enemy placement returns to NG state — expect positioning changes
  • Sidearm and Shell locations reset, so you can re-collect duplicates

Why play NG+?

  • Full 8 Shells + all Sidearms playthroughs feel different with complete kits
  • NG+-only rewards (weapon tiers, exclusive Tarstones) are commonly hinted in such designs
  • Achievement hunters may need an NG+ run for 100% completion in the original pattern

Preparation before NG+

  • Complete every optional boss
  • Max out your primary weapon upgrades
  • Stock consumables — vendors won’t be available early in NG+
  • Decide your NG+ Shell main early (Eredrim tank or Proxima offense are the common pivots)

Official confirmation

We’ll update this page with the confirmed carry-over list within hours of launch on August 20, 2026.