Resolve and Sidearms in Mortal Shell II
Sidearms are the sequel’s ranged offensive tools — and they run on a resource called Resolve.
What is Resolve?
Resolve is a resource tied to the Harbinger’s stats. It is generated by:
- Attacking enemies with your primary weapon
- Destroying glowing effigies scattered in the world
Resolve is spent on:
- Sidearms (ranged attacks)
- Each Shell’s unique ability
Sidearms overview
There are 8 Sidearms in the game. Unlike primary weapons, Sidearms are ranged — fired from a distance against enemies and bosses. They are:
- Obtained through story progression or picked up in Locations
- Usable by all Shells and the Harbinger
- Distinct in properties and attack behavior
Confirmed example: Ballistazooka
The Ballistazooka is the first named Sidearm — heavy and unwieldy, with scholars in-game debating whether it was ever used in battle or only for executions. It reads like a slow, devastating ranged option.
Building Resolve efficiently
- Aggressive players generate Resolve faster — attack chains feed your ranged arsenal
- Effigy shrines are the safe, deliberate way to top up before boss fights
- Since Shell abilities share the Resolve pool, decide per-fight: shell burst or sidearm pressure?
Sidearm categories to expect
The 8 Sidearms likely span fast pistols, heavy crossbow-style weapons, and magic-adjacent tools — the full table (with stats) will be published after launch on the Sidearms page.