Mortal Shell II Locations and Beacons Guide

Every Mortal Shell II location and beacon: Fainweald, Conquered Temple, Sunken Village, Hall of Illusions and more.

Mortal Shell II Locations and Beacons

Known locations

Fainweald

The first large zone after the tutorial. Fainweald is where the world opens up — after this region you’re free to explore in any direction.

Conquered Temple

A gated temple area that ends with Droeg, the Conquerer — the put-together remnants of an ancient ruler who deals massive frost damage and summons homing skulls. See the Bosses page.

Village Outskirts

An early settlement area. Past its beacon lies a sunken area guarded by the Gloombound Ritualist, a boss that raises exploding skeletons.

Sunken Village

A later-campaign region (appears near the end of the beta). The fiery Magdalena, the Lady of the Woods fights here on a flaming wheelchair.

Hall of Illusions

A Beacon Dungeon — home of Vrannic the Grand Illusionist, a spell-casting boss that creates illusion copies of himself.

How Beacons work

Beacons act as dungeon entrances and progression anchors. Each Beacon zone contains a major challenge and connects to the wider world.

  • Reach a beacon → unlock its dungeon
  • Clear the dungeon’s boss → unlock new regions or story gates

Exploration tips

  • Mark everything: Tarstones, effigies and Shells are hidden in dead ends
  • Beacons are fast-travel anchors (expected behavior based on the original’s system)
  • Sunken areas require the regional beacon first — explore the surface before diving